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  https://mega.nz/#!mHA03I4R!34_M_ewF83VjDEqxjtvc2C9WL74ZN4Iezo1G_DzPMHk 

Here it is, the public Demo!!! 

I also included 2 save files if you are only interested in the succubus, and don't care much about the story. 

This game, as you guys know, is story driven, and it can be a bit heavy on the beginning of each generation. 

Please, forgive some minor mistakes here and there. 

I tried to make this release the best as possible.  

That's it. I'm nervous, but I know I did all I could for the demo. I hope you guys enjoy it. 

Comments

BunnyUqou

the story is really well made which is a good way to start out your game I do however must state the faults as well your demo did lack enemies the first wood succubus being the only one outside of the I guess boss*forgive me if she not sense the other grass succubus seem to show* .your games seems to freeze often *thats a simply fix* and the H-scene where really low. So all in all it was good but do start to crank out them H-scenes more in the next demo I will continue to look forward to your next work

Random Guy

Regarding the combat, well, it's hard to make an entertaining turn-based RPG with a party size of 1. It's kind of boring that you have to choose to lose to the succubus. I'm still thinking a QTE or something similar, e.g. having to solve a math question within a few seconds, should be implemented; in case of the math questions, to break free of the first temptation attempt the question is really simple, like 2+3, the second a little harder, like 11*15, and the third one is an integral which is basically not solvable in time; should the player guess correctly though, none of the possible answers to the fourth temptation attempt are correct. The succubi should have more than one line for each attack / action, and the game then chooses one of those line randomly. This creates some variety. Losing to the second succubi during combat or after combat misses an image where the player is even more dried up. You look already dried up very early in the beginning of the two scenes, and even though the succubus sucks you like 20 times more your condition does not get visually worse. One suggestion for the H scenes is to have "fake options" during them. E.g. a prompt asking the player if they want to say No, struggle free, fight back etc.; of course, it doesn't change the outcome of the scene, the succubus might just be more irritated. I have only fought the second succubus so far, but what I am missing from her H scenes is the feeling of an aggravation of the situation. Dunno how to adeptly describe it, but the description of the H scene should ideally give you a feeling of it just begun, right in the middle, or almost at the end. One bug I noticed: When you are losing during a tempation move, the tempation move contines even though you have already lost. Hope this doesn't come over as too negative.

Zion

Thank you for the feedback! This is my first release, so I'll see what I can do! I'll fix the bugs in this version!

Alterfog

I really enjoyed the demo! I'm really looking forward to the rest of the story. One thing I need to report though is that during the Leafhair's H-scene (the one where you accept her offer after you beat her), a lot of the lines spoken by the main character are instead said by the succubus. Also, my one suggestion would be to add a text skip button so that replays aren't tedious. By the way, the art is top notch, my compliments to the artists.

Random Guy

Please add a version number or date (YYMMDD) to the file name in the future.

Facet

I like this demo, but I wonder where are the save files you mention above and whether or not I can only save my progress automatically(can't manually).

semender

i thought there's some foot scene in demo, i'm sad :)

Viola96

hello i cant download from mega can you please send me a link for google drive or something