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I wasn't satisfied with the latest ores designs I made, so I spent a bit more time refining them.

I worked on all current ores (coal, iron and gold mostly got albedo + AO changes) but the most significant changes were about redstone and diamond.

I made pretty big changes to the ores masks, effectively changing the individual chunks edges/silhouette. I also improved the chunks shapes and small-scale details.

Check out the renders I made, I will do some in-game shaders screenshots someday later when I have some more blocks done.

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Comments

Anonymous

Which pack is this for? And which of the borderlands minecraft packs are done? Like I think there's minelands and bordermine or something that you're working on?

hardtopnet

uuuh no you're thinking about Realistico. Realistico looks a bit like Vanillaccurate except it's using 10-15 random noise patterns spread across all 500-600 blocks and has random normal/heightmaps; whereas Vanillaccurate uses custom, photographic textures with a very large quantity of various base patterns so I don't reuse the same few items over and over. Vanillaccurate is also fully LabPBR compliant and 1.16 block complete. BTW this render here is not Vanillaccurate but Realaccurate, which doesn't have the pixellated look. Vanillaccurate, Realaccurate and ToonAccurate are for Java 1.12 => 1.17 and Bedrock RTX (at least Vanillaccurate is, the other two are planned)

Austyn Lee Roy Marks

Are you able to upscale the UI in your resource packs? For example I like to use Faithful’s text and UI but then use your blocks

hardtopnet

Hmmm lemme think. You might unzip the faithful to pack and delete the "textures" folder. Then rezip the pack with the same structure and load that pack ON TOP of the Vanillaccurate pack

hardtopnet

I could look into adding new UI items.

Blake Knauff

im really stupid but where can i find the links to get real accurate