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Lots of screenshots here to capture most of the minute details of this block's heightmap.

It required a bit of fine-tuning, and as you can see the ray-tracer from substance doesn't allow for more tessellation, so the displacement looks a bit blocky.

Most shaders look pretty  good with this block though. The small, high-frequency details are pretty well handled throughout the board.


01-03 : Substance iRay
04        : Substance POM
05        : Fraction
06        : Kappa v3.0 T2
07        : Octray
08-09 : SEUS PTGI E12
10-11 : Spectrum
12        : Molly Rewrite
13-15 : Continuum 2.1 alpha B12

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