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Today I experimented with cutout blocks, I designed the chain for Realaccurate.

As you can see it's not having any "depth", and it's not possible to use a heightmap for POM on those blocks. I tried giving as much relief as possible by using albedo, AO and normals.

I think it's still quite good and in touch with Realaccurate's overall artistic direction.

Shaders I used here are: Kappa v3.0, SEUS Renewed, BSL v7.2, Loop, Spectrum, Continuum 2.1 B12, Substance render of the individual links.

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