Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

So as you know -I think I mentioned it a couple of times already- I started improving my workflow using Blender for specific blocks with lots of small details and custom complex shapes. 

Blender allows for a much more natural and "irregular" looking shape than Substance (or at least it's much easier/quicker to do using sculpting tools).

Naturally after the smithing table I felt the experience could be re-used to improve the smithing table tools. So I started re-designing them with Blender.

Here is a preview of the hammer and saw on the Realaccurate crafting table. They use the new graphs I designed specifically to facilitate Blender assets import, also fixing the possible issues when using metallic masks.

I think Optifine could bring a fix to this issue by disabling filtering during generation of "specular" mip-maps. Optilad is aware of this, but no ETA on any possible fix though.

Also, the new Continuum Focal engine could also most probably fix this issue at some point but in the meantime I have to find ways to "hide" the metal bleeding using tricks such as the one I already described.


Files

Previews only

Comments

No comments found for this post.