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A quick peak into the new netherrack block, using Substance renders (OpenGL and raytracer).

I tried keeping a vanilla-ish style and overall shape for large details, but I also wanted to keep a close match to Vanillaccurate as well. I'll still have to try it in-game in case it'd need some specific adjustments, but I'm pretty cool with it as it is.

More Nether stuff to come in the coming days!

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