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I managed to get a result close to what I had in mind for this one. Those blocks are always very time-consuming to get right, because of the consistency required between all materials and their blending, taking into account all properties (albedo, normals, heightmaps, ambient occlusion, emissive, roughness, ...) that require *lots* of care and attention.

So here you have it, the complete furnace block for Realaccurate. First screeenshot's a ray-traced render but the rest are in-game shots.

Shaders:
2             BSL v8.1p1 (LabPBR, 2K)
3-4        Kappa v4.1 E3 (LabPBR, 2K)
5-6        KappaPT P10 (LabPBR, 2K)
7-10     MollyVX (OldPBR, 512x)
11-13   SEUS PTGI HRR 2.1 with GeForceLegend patch 1.5 (OldPBR, 512x)
14-15   Fraction


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