Dev news : first test with connected stuff and TA (Patreon)
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I'm still feeling a bit off but I wanted to try working a bit at my own pace these last few days.
I've come up with some interesting stuff, one of my goals with ToonAccurate is to provide some variety with Optifine's CTM capabilities.
You may have already noticed that some blocks already have some randomness to them (coal ore, grass, ...), now I wanted to bring some overlay to show grass or sand overflowing on neighboring blocks. Here's a first test with grass on granite. There are lots of quirks to iron out, not the least of which is the issue you get with POM (same as with repeat CTM). I'll try doing those as cleanly as possible, the CTM stuff will be released as a separate pack anyways (i.e. for those who don't want that for performance, bandwidth, or memory reasons).
Stay tuned!
Shader: BSL v8.1
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