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I managed to fix most of the issues I had with CTM overlay, now I have a strong foundation to build upon.

The current CTM overlay we have here is grass overflowing on stone, andesite, diorite, and granite. It's a testbed but it will be expanded of course. I have plans for sand, dirt, ...

This version should have minimal (if any) visible seams and POM/heightmap bugs. That being said, it doesn't work with some shaders at the moment (most notably SEUS PTGI HRR 2.1 with POM on, Sildur's Enhanced Default with fayer3's patch, and Chocapic v9.1 Extreme PBR test 2) because of the concurrent heightmap between the lower block and the overlay block. This could be fixed by creating more copies with "flat" edges where grass spills over but it would increase the size of the pack yet some more, and I already think there are too many unneeded files as it is (or files I'd like to be able to make do without).

Most probably I'll release CTM as an extension pack which will be useable with some shaders. I recommend stylized shaders for this pack anyways, first and foremost Nostalgia (or the latest NostalgiaVX), BSL v8.x/AstraLex/Complementary, MollyVX (with OldPBR), or for a very "vanilla" experience Fraction


Screenshots here use the following shaders: NostalgiaVX P1 (1-3), Complementary v4.2 dev8 (4), BSL v8.1 (5)

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