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Following yesterday's render of the latest Realaccurate design, today's about the in-game looks. I used day shots, night shots with moonlight and night shots with point lights, either with SS or full PT.

Overall pretty consistent with the Substance render I suppose.


Shaders used

Complementary v4.2.1 (1)
Continuum 2.1 alpha build 12 (2)
Kappa v4.1 (3 - 4)
MollyVX (5 - 7)
Nostalgia v3.1 (8 - 9)
NostalgiaVX P3a (10-11)
SEUS PTGI HRR 2.1 GFME 1.5 (12)
Spectrum (13-14)
BSL v8.1 (15)

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