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Lots of shaders showcasing this new block design! Some might render things a bit differently (KappaPT) but it's consistent overall. The way shaders handle emissive can vary wildly as I already mentioned in a previous post here, so that's something to keep in mind.

I designed glowstone as a glassy block with rounded features. The shroomlight will probably be somewhat similar but with a much more organic feel and no glass reflections of course.


Shaders used:
Chocapic v9.1 extreme PBR test 2 (1-3)
Chronos v3 (4)
Continuum 2.1 alpha build 12 (5-7)
Kappa v4.1 (8)
KappaPT P12b (9)
Nostalgia v4.0 E1 (10-11)
SEUS PTGI HRR 2.1 with GFME 1.5 (12-13)
Spectrum (14)

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