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As I did with ToonAccurate recently I started designing soul sand for Realaccurate as well. I made it much more tame here because Realaccurate aims to stick to vanilla much more than ToonAccurate does. The heightmap is much softer with fewer bumps on the eerie ghost faces. Those are somewhat gritty and have some smoothness to them, as if slightly covered in ectoplasm.

The rest of it is just your regular sand, which is loosely based on the existing sand and red sand blocks.


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Limeddäsch

I see you also went for a rounded face look. I personally always interpreted the souls as sort of water drop shaped, so with a sort of „trail“. But I actually like the round faces better, now that you‘ve finally had the time to get around and actually do the soul sand.

VIPUL

Will it going to Utilize CTM Method ?