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One of my many goals with the Guitar Crush project is to create a cohesive narrative experience while preserving, as much as possible, the personalities of the characters from the original series.

This means that explicit content will need a build up to occur while you're getting closer to the characters. My original plan is to make every rank of the affection/friendship level unlock new interactions, this being hanging out or access to their houses for friendship, and physical intimacy for the affection.

The issue is that this build up will take some time to happen, and I don't intend to change that because I fully believe this is necessary for the player to create an attachment with the character (in monogamy routes) or characterS (in harem route) they want to be with.

But, there is ways to circumvent this issue of lack of explicit content without messing directly with the pacing of the story. The solution I thought of is adding dreaming sequences, which will add the possibility of having fully flashed out sexual scenes.

What do you guys think? Do you agree/disagree with me? Have any ideas you think would benefit the game?

Share your thoughts on the comments!

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Comments

Loki

I think thats a good way to do it, progression won't feel boring by being too easy and unbelievable, while also delivering earlier. And I love how you are writing the story/characters so far because it really reminded me of how they are in the show, you are doing a pretty good job in this regard, don't think its worth it sacrificing this fidelity for faster progression, so this is the right decision. Also I tried coming up for other ideas, but I just came upon something i've seen in a other game where at home you could search porn on PC and it would show scenes from characters from other animes or side characters not included in main game.

Seelie Dog

That's a good idea. I will have to plan out how it would affect gameplay though, I don't want to add it without any effect on gameplay. Will keep that in mind though

EclipseHWB

I think you're doing a great job. The way the characters get angry if you go overboard with Kita, the lack of expression, but Ryo, well, there should be dialogue where it's clear there's flirting. I love the Nijika scene. I like how faithful you are to the characters and how you're handling the story. Some ideas: you could include scenes like Nijika with the pencil or Kita walking, repeating those scenes with some changes, like if you do it more than a certain number of times the character notices and you lose points, or if you have enough love, they could do it on purpose. The rain scene, one where you find them in the park or at the entrance, wet as they're coming in, and so on. I liked how the events are different, the work party, one where Ryo is and another where he isn't; it's a nice touch that makes you want to play the game many times to find those details.

Seelie Dog

Thank you for your feedback! There may be repeatable scenes at some point, not only events or work scenes, but scenes where you have liberty to choose when they start (not relying on chance like events or work scenes), and I'll make sure to have at least some differences between them. I'm very glad you notice this little details, writting this branches on the dialogue is mostly where my time goes when writting, this has the trade off that if you play only once everything feels too short, but I think it will be worth it in the end.

EclipseHWB

Those details are incredible! I've played the game several times, from the beginning, going back multiple times. The details of the job and the event lacked charisma and the days with poison, but it was still amazing. I did the party event with and without Ryo, getting the ending with each to see if anything changed. I liked the one where you anger Kita; having punishments for going too far is an incredible mechanic. You're doing great! I'm eagerly awaiting your progress with Nijika.