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Supporter Updates 2025-03 - RRe36's Projects

I realised that it's been quite a while since I last compiled complete changelogs of the updates to my paid packs here, so I figured I should catch up on that.

Comments

Artem

Hi! I tried your KappaPT today for the first time comparing to good old SEUS shaders. I have some feedback - in overall, Kappa renders the lighting well and realistic. But water bothers me - cannot control the wave intensity, speed. It looks too vigor in general. The reflections are not good - limits of SSR are too visible. SEUS, especially the GFME version, somehow renders the whole scene in water reflections with the GI approach. Also, caustics look prettier there. Otherwise, your shader is really good and I love how adjustable it is!

rre36

Hi, you have to enable VoxelPT reflections for offscreen/worldspace reflections in the settings. PTGI has that sort of thing enabled by default. I'll add settings for the water wave intensity with one of the next update.

Artem

I actually don't have this VoxelPT reflections setting (should be in Terrain -> Reflections, right?). The shader version is KappaPT 5.3

Artem

I also noticed that there is no total internal reflection (TIR) effect underwater, which makes it look unrealistic. Bedrock RTX and SEUS (on Java) have them well implemented.

rre36

KappaPT 5.3 is not a version that exists, and since you are also missing settings that have existed for years(!) in KappaPT, you probably downloaded the regular Kappa Shader instead, since its latest release is version 5.3. With a Tier 1 subscribtion you have access to the Legacy (as in last OptiFine compatible) version of KappaPT which corresponds to version 16.2. I'd stongly recommend that you read the download instructions linked in the pinned post here on patreon, at the bottom of this supporter updates post or in the welcome message you received when subscribing.

Artem

I see. Thank you for explaining. But what's the difference between Kappa and KappaPT, if this "regular" Kappa also seems to raytrace?...

rre36

Well for starters, it has those features that you just complained about being missing, and its path traced lighting is worldspace, not screenspace, which makes a pretty massive difference indoors.

Artem

Oh, I see, thank you for the explanation. Do the latest versions support Distant Horizon mod and render underwater reflections correctly?

Angel Jimenez

hey, sorry to bother but it need help

Angel Jimenez

so i connected patreon with my discord but it connected to a discord acc that idk the password to and i abbandoned it