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And here we go with the results of some more crunchtime :p

- fixed disabling normalmaps- adjusted atmosphere ozone handling- minor water normals adjustment- revamped cirrus clouds- exposed new settings for the academy RRT operators- setting to freeze animations- added shadowmap clipping handling to prevent visual issues over large distances- fixed caustic issues on nvidia (hopefully)- fixed VPS shadow artifacts- improved shadow filtering on lite edition- addded setting to control shadow filter iterations- fixed disabling emission boost- internal cleanups- added option to use modified Hejl-Burgess tonemap

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