Home Creators Posts Import Register Favorites Logout

Downloads

Content

Oi, second update today already.

As I've explained in the last update post (i think), I was trying voxel PT thats being assisted by the LPV, well as you can see now this has been a great success. It seems to deliver quite high quality, easy to denoise lighting at the cost of probably not being entirely accurate, but thats irrelevant in a stylised pack like this, as long as it looks good.

Changelog:

- switched to Voxel PT + SSPT lighting using the LPV- reduced default indirect lighting res to 25%- proper skylight and bounced sunlight (one bounce only)- various minor tweaks, maybe also a bit better performance (or a lot better, depends)- mapped more noncubics that were blocking the lpv lighting

Hope you all like this update as much as I do :)

Files

Comments

No comments found for this post.