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Oi, and here is yet another update. Things are moving quickly on this project for now xD

Changelog:

- SSPT is now enabled again and has a setting- added minimum ambient light- removed accidental purkinje effect- tweaked SSAO- fixed exposure darkening too much after rendering hitches- added support for labPBR Texture AO- improved emission color consistency between lit and shaded areas- tweaked emission colors- adjusted SVGF filter- fixed artifacts with noncubic emitters (eg. torches), may hurt performance in GPU bound scenarios due to requiring relatively expensive LPV-interpolation- added support for a variety of emitters (including 1.17 ones)- added setting for concrete powder emission- fixed underwater fogging- ninja fix: nvidia was broken on the first upload- ninja fix 2: fixed missing texture ao setting- ninja fix 3: fixed fireflies caused by noncubics

Hope you enjoy this update :)

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