Goblin Tree Village (Patreon)
Content
Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section of the dungeon.
Other Tasks completed this month:
Story outline and scenario design for chapter 2
Design and concept work for the third party member
Chapter 2 task list
Level and art design for the Goblin Encampment dungeon
Goblin model and rig with rough placeholder animations
Updated some game logic to support multiple dungeons
Updated dungeon select screen
Updated the hero's transform/class change menu
Added sniffing skill for the hero's wolf form
Added new action to sheathe sword
Separated Attack and Interact keys/buttons
Fixed bug with platforms not catching the player reliably
I have some bare minimum requirements for the next build which I should be able to put together in the next couple weeks. If all goes well I could let patrons start testing out the new area in February.
Thank you all for your support this month!