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Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section of the dungeon.

Other Tasks completed this month:

Story outline and scenario design for chapter 2

Design and concept work for the third party member

Chapter 2 task list

Level and art design for the Goblin Encampment dungeon

Goblin model and rig with rough placeholder animations

Updated some game logic to support multiple dungeons

Updated dungeon select screen

Updated the hero's transform/class change menu

Added sniffing skill for the hero's wolf form

Added new action to sheathe sword

Separated Attack and Interact keys/buttons

Fixed bug with platforms not catching the player reliably

I have some bare minimum requirements for the next build which I should be able to put together in the next couple weeks. If all goes well I could let patrons start testing out the new area in February.

Thank you all for your support this month!

Files

Goblin Tree Fort WIP

Support the development at https://www.patreon.com/monstersouls

Comments

Artem

I wonder, what races will be in the final game?) Are you planing to add any sort of demons?

Brian Yip

There’s is gonna be the Goblin Sex a unique Gameover scene?

SoftPraise

This is really impressive! Great work!

monstersouls

I think there's a good chance we will see some demons in the game later on.

Aizu Kanna

Wow! This map looks amazing! I'm looking forward to play it ^^