Home Creators Posts Import Register Favorites Logout

Content

Hello and welcome, second devlog is here! I made this one free for everyone this time, so if you're interested in more sneak peeks or stuff like that, there's one more devlog (from last week) waiting for you! You'll have to become a member — I promise the money will go towards expanding the game ;)

This week I focused on making the CGs and backgrounds for the 2 shops I'll be including in the next update — a general goods and a tailor's. The general goods is pretty self-explainatory — you'll be able to buy all kinds of stuff there, from potions, bread, wine to clothing, gear and even swords/shields! Just be nice to the shopkeep or she might raise the prices >:)

Also I wanted to make the shopkeep's (Mira's — the mousegirl's on the thumbnail) tail sway from side to side when buying stuff from her, but we'll see if I manage to make it work.

As I mentioned before, the second shop is a tailor's. It actually belongs to a new character — a sheepfolk! Quite fitting that's she's a sheepgirl and a tailor, honestly. Meet Margaret!

Quite a dignified lady, that one — definitely stands out from all the other designs I've made so far. If you take a look at her sprite, you might notice that her sleeves are actually made of her own wool! Pretty cool, right? Most of the clothes she makes are made from her own wool, actually — that's the benefit of being a sheepfolk.

I'm sure by just looking at her you can imagine what her personality would be like — archaic, polite and slightly inspired by the victorian time mannerisms. I was thinking of making her hair be a hairstyle from the victorian era, but I settled for the victory rolls — I think they look pretty interesting and neat. They were a bitch to edit though, but I think it turned out great.

Right now I'm figuring out how to seamlessly swap a sprite's clothing — which to be honest is easier said than done. That being said, I definitely plan on including at least one outfit for the Myconid — if you remember, she did ask you to bring her a dress. Well now, you'll be able to actually buy it from Margaret!

I also made some improvements to the game UI in general. Here's how it looks like now:

The top right menu is collapsable, of course. I made the decision to split the inventory from one screen to four separate — inventory (the one already present in the game), journal, bestiary and the gallery.

The journal screen is already set up and working — it's used to keep track of your current quests and whatnot. It's just a little indicator on what to do if you're lost.

The left side is reserved for the quest list. By clicking on one, you can read about it a little — the summary, your task, your rewards for completion etc. I might change it further but I think it's good enough for now.

Next week I'll make the gallery/bestiary menus as well so you can look forward to those.

Also, here's how the time indicator looks like now! There are essentially 2 actions per time of day — leaving the area advances time. Some activities, like dungeoneering, will of course take more time.

Last but not least — a little treat for the fluffy enjoyers 'round here. I had a sprite of her cooking for a while now and I think I finally have made the final version(s). Meet Luna!

A stern not-so-little wolfgirl, and the meadowtown's hunter! I'm currently in the process of writing her encounter scene and everything so you can look forward to those as well!

Also, here's her anthro version:

I'm sure you can imagine by the name Luna alone what may cause her to turn into her anthro form ;)

That would be all for this week! Feel free to ask any questions or maybe suggest something — I might just listen to you, who knows?

See you!

Files

Comments

Dan

Mouse girl is cute. I hope you manage to get the tail animation to work out during the shop screen (I also hope we'll get a discount, or perhaps "freebies" if we're nice to her.) Are NPCs going to have their own side-quests to give out, or will it all be done via the bounty board?

Megaknur Games

There will be a few quest types; main, side, character and guild quests. It depends what kind of quest it'll be, but you can expect a lot of variety going forward (you giving the myconid the dress is a seperate character quest, for example)