Devlog + Sneak peeks #4 - 08.02 (Patreon)
Content
Another free devlog! Unfortunately I had to recycle images for the thumbnail because Patreon is VERY finicky about public nudity (and every CG I've done during this week is at risk of taking this post down) so Hazel it is! I did edit and clean up the CG a little, so it might be noticably different to you.
I have a lot to show this week — I got the shop system working! Yippee!
For now it'll be one shop UI, as the tailors won't use this yet — only Mira does.
I somehow made the tail swish animation work, so her tail sways from side to side as you shop! Also, she changes expressions from time to time so she won't look like she's mogging you or something.
I also made quite a few new items — a longsword, a dagger, a simple staff, a very powerful staff, a shield, 2 pairs of boots, 2 armour pieces, 2 new different consumables and 1 new headpiece. Maybe I'll add some more, but for now this'll do.
Some new attacks have been added, too — one is exclusive to the very powerful staff you see on the thumbnail (the rose one — no spoilers though). I'll make a few magical and physical attacks in the following week for more variety as well.
The UI is pretty self-explainatory by just looking at it — you sell shit by clicking on your row (the bottom one) and confirming 'yes' via popup and you buy by clicking on Mira's row and confirming. Dead simple.
Allure lowers prices (as barter/charisma does in the Fallout series, for example), so if anyone put some points into allure they can get some better deals!
You can also inspect the items by just right-clicking on them, so there's no mystery in what they actually do.
I've changed the journal a tiny bit. As you see on the screenshot, there are now collapsable menus that you can open/close at will. For convenience, mostly.
Another quality of life update — a gallery! Every H-Scene will be now replayable by just clicking on the thumbnail image corresponding to it. The blur means you haven't unlocked it yet.
Also, there is going to be a gallery unlock code for members, so if you want to unlock everything outright (a reminder — new update will have 4 new animated h-scenes) you can look forward to it. The ugly error message at the bottom right will disappear in time, of course.
I've finished the bestiary as well. If you encounter an enemy, it automatically gets added to your bestiary. In there, you can learn some stuff about its behaviour, lore, weaknesses, drops — that kind of things.
If you haven't met the monster yet, everything will be blacked out.
I have made a bunch of new enemies, too. Here's one example:
A cute little guy, albeit still dangerous. I also wanted to make an another dungeon (this time a forest one) but I think I'll save it for the next update.
I'm also mostly done writing shopkeeper dialogue - Mira is completely done, and Margaret is in "finishing touches" phase.
Lastly, I've made an owl girl. Just for fun, really. She won't appear this update yet, but definitely will do so next time.
That'd be all for this week's devlog! As for when's the next update coming, I think you can expect a drop around the 15th of February (20th at the latest, I promise I'll hurry up).
See you!