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Shit broke but I fixed it - so here I am! Enjoy :)

Why the v0.35 and not v0.4 you ask? Well, it's because I'm splitting the update in two like I said I would - next update the Deepforest dungeon will be finished and the goblin girl added (I teased her in one of my sneak peeks).

I wanted it to be a shorter update so that it would drop sooner and it ended up dropping almost a month later lmao - I underestimated how much redoing all the animations would take.

Speaking of - almost all animations have been redone. The loops are shorter, but much, much cleaner and of higher quality. The sfx are now synchronized with what's happening in the video, for that extra immersion, you know ;)

As for what's new:

2 new characters - Roselle and Aurelia! You can find them in the Deep Forest (the popup will trigger when you reach one of the corners of the map - the one where lorelei is). Aurelia got her first H-Scene this update, too.

Woobleaf village! Very work in progress as of now, but there's a shop with 2 new items! I wanted the shop to use a different currency, since Woobleaves don't get much use off of plain old gold coins but didn't manage to code it in time :( - I'll try to include it once the public version rolls around

The UI has been entirely revamped - it looks much better now (at least I think so). Only thing left is to change the consumables menu during a fight - I'll also try to include it once the public version rolls around :)

Some new music

Enemies have abilities now! For example, upon hitting a blue slime with a physical attack, there's a chance you'll be slimed - things like that. Very pokemon-esque. It also made one enemy much, much scarier - but I'll leave it as a surprise. Not every enemy has a ability as of now, but I'll slowly add more as the game progresses

A bunch of balance changes - made armour less op, fire now deals more damage to plant-based creatures, charmed now reduces STR by 30% - things like that. Should make the game less annoying.

A bunch of bugfixes

Made the status effect overlays be behind the UI again - it was a terrible idea for them to be in front lmao

Expanded the bestiary a little - now you can actually see the stats of the enemies as well as their moves and abilities (just hold down the text and the tooltip will appear)

There's one new enemy - you can find it in the Blueheart Cave as well as the Deep Forest.It actually appears during the intro sequence now - as I've remade it as well. Nothing to restart your game over, though - it's just a small change to make early encounters more "diverse"

The myconid has a proper lewd menu now - you can have fun with her in various ways! There's a new titjob scene for her, too.

And, I think that would be all! As always, if anything's broken or you think something should not happen and it did, please let me know! You guys are all my playtesters >:)

Also, as for the bonus animation - I'll upload it in a week. The reason for that being, is that I'm planning to do a whole short story that leads to the sex scene in the game for the public release - with proper sprites and everything - and that's going to take some work. If you're wondering, the story will involve you and a school teacher Sylvia - so look forward to seeing sylvia in a teacher's outfit ;) I'll gradually be including more and more of these with the game updates (schoolgirl Hazel, casino Kate etc)

The gallery password for this month is: IHATEDHL (fuckers have been holding my package hostage for 2 weeks now)

See you in a week!

Download here (PC)

Download here (ANDROID)

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