KayKit Updates recap! (Patreon)
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Hey all,
I thought it might be fun to give you all an update on KayKit works in progress here on Patreon. I try to post these daily on the Discord server, but I didn't want you guys on Patreon to feel left out so here's a recap of the past couple of weeks :)
Let me know if you enjoy this type of update recap, if you do I'll try to do one regularly/monthly!
Animations update (name tbd)
I'm updating the character animations to be more modular. Currently all characters have the whole animationset included in their .fbx/gltf files, which is nice for usability but not great for scalability and updating animations on my end. Going forwards there will be different 'animation sets' like CombatRanged, MovementBasic, MovementAdvanced etc. so you can load in whichever set(s) you need for your project, and the characters will no longer be bloated with 100+ animations each.
This update will allow me to add new animations much easier in the future, I've already started making Bow animations.
New animations include:
Bow animations
Crawling
Sneaking
Crouching
+ more
Lots of other animations have been tweaked/fixed/changed, some redundant ones have been removed. Current/Old versions of the animations and characters will remain accessible, so nothing will be lost/removed.
I'm making some minor tweaks to existing character's rigs (called Rig_Normal going forwards) to accomodate these changes (nothing destructive and current characters will be compatible with new stuff with only minor adjustments).
Also included in this update are completely new animations for the larger characters (Clanker/Golem/BlackKnight etc, called Rig_Large from now on), they will get less animations than the regular set for now, but each animation is made specifically for these Rig_Large characters. Manny, our mannequin character has also gotten an update :D
Adventurers 2.0
Also happening at the same time is an update to the Adventurers. In short:
- All characters visually updated
- New free Ranger character
- New (extra tier and above) Rig_Large version of the Barbarian character
- Release date : 1-2 months from now, I'm aiming for October.
This is an update to the existing package, not a new one, so people who've bougth the EXTRA or SOURCE tier previously will get the content added for free.
The Adventurers where the very first characters in the new style (with legs) and over time I've started adding more detail to the Mystery Monthly characters here on Patreon, and I figured it's a good time to update the Adventurers as well to match the level of detail.
The knight's helmet will be openable now too.
The barbarian got some more elaborate updates, including his own Rig_Large variant!
We needed a character to make use of the new bow animations, so here's a Ranger!
I don't really have a timeline for these updates at this point just yet, but I'm actively working on these things so I expect within the next 1-2 months all of the above to be released. A large portion of the work will also involve making some tutorial videos on setting up the characters in various game engines, which will be helpful for beginner gamedevs working with 3D characters and animations.
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Anyways, big post with lots of updates, let me know if you want more of these! If you want to check in on updates live, please join our Discord here.
Thank you to everyone who supports the KayKit assets, it's very much appreciated! 💖
-Kay
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