New Character Sample (Patreon)
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Prototype Pete has evolved into... just Pete! He even grew legs :)
Attached is a sample of Pete, who is pioneering the new character style I want to proceed with. The new characters are textured, rigged, and animated.
- There are lots of advantages to the new character style, it's more versatile to use, should be easier to implement, will allow for more types of animations (having legs really helps with that, who knew? :D ) and even using third-party animations too.
- Now there is one downside to switching to this new style, while accessories like hats/backpacks/capes/weapons will still be swappable between characters, bodyparts and heads will not be swappable between characters (most likely, unless I find a userfriendly way of doing it). EDIT: there's a good chance I've since fixed this issue and pieces will be swappable after all :) there's some test files in the #prototyping channel on my discord if you want to check it out.
So before going one way or the other I'd like to hear your thoughts on this :) Do you like the new style? Was it easy to implement? Did you run into any issues? Be as specific as possible (your engine, and engine version, error codes if any).
There's a specific channel (called #prototyping) on my discord, but you can also leave any comments you like on this post and I'll gather all feedback.
Here's a preview as to what the barbarian would look like in this new style :
Ultimately, if this new character type is preferred, this will replace the current/old characters. New monthly mystery characters will be in the new style, and the old ones will be remade as time goes on (will probably take a while as there are 30+ of those😅 ).
Thank you all for your continued support 🚧
-Kay
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