Home Creators Posts Import Register Favorites Logout

Content

I'm curious about how ya'll fell about the pacing of weight gain in the context of the game. I'm about to do some major balancing for the end and am curious what people would prefer. Note: I'm not going to take these results as a hard rule but, they will matter in how I consider things. So here's the options:

1) Slow burn. Feeding NPCs takes long-term dedication and is something to keep coming back to as you progress through the game. Getting one from it's starting point to full fatty form is a long journey with gratifying waypoints of progress. An average feeding could be a major goal of your playthrough. 

2) Rapid fire. Feeding NPCs takes less time and effort and makes weight gain something very quick and spontaneous in this world, leaving you time to do many things at once. It would be overall less grind-y. An average feeding is something you could knock out as a minor quest in a playthrough, not something to stretch out. 

Basically, how "fast" do you like your WG?

Comments

TheSleepyBoi

One thing does depend on how you feed them, if it’s something like a fetch quest akin to the Witch/Doctor stuff then shorter would be better. But if it’s using food you buy yourself then it doesn’t seem like too much of an issue to have it be longer since you can stock up a bunch

Nathan Smith

Adding in slowly learning about the character as the gain weight is an absolute plus. It definitely helps connect with them and you come to enjoy them more. Or some sort of relationship meter seen in JRPGs or the Harvest Moon type games.

Kestrel

<i>Huge</i> fan of the slow burn. The early game of SFOAS was A++ and could probably have even been slowed down a bit more for my taste.

Steve Buscemi

I fully support the slow burn over quick but maybe there could be a sort of thing where after you've gone thru the whole sequence you can go back and look at the progress slideshow style

Anonymous

Slow burn, but maybe not as grindy?