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 Capturing a ghost in Luigi’s Mansion is a very satisfying mechanic and the animations add a lot of personality to the game - so I thought it would be a good idea to try building a similar effect using Unity! 

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Luigi’s Mansion’s Ghost Capture | Mix and Jam

Capturing a ghost in Luigi’s Mansion is a very satisfying mechanic and the animations add a lot of personality to the game - so I thought it would be a good idea to try building a similar effect using Unity! Support Mix and Jam on Patreon! https://www.patreon.com/mixandjam PROJECT REPOSITORY ------------------------------------- https://github.com/mixandjam/LuigisMansion-GhostCapture REFERENCES ------------------------------- Jammo Character http://u3d.as/1G8A Unity Volumetric Light Shader Graph LWRP [MrTriPie] https://youtu.be/rihJzWq7sE4 Tornado effect Shader Graph [Hovl Studio] https://youtu.be/F5rEAHIMGus EXTRA FOOTAGE ------------------------------------- Luigi's Mansion 3 - Gameplay Walkthrough || ZackScottGames https://youtu.be/yEWtIFdvhMo MUSIC ------------------------------------- Luigi's Mansion - Credits Remix || Scruffy https://youtu.be/nXohYu6nPJI Follow me on twitter! https://twitter.com/andre_mc Watch some other of the Mix and Jam videos! Superhot's Bullet Time https://youtu.be/T6VfWfqbgVs God of War's Axe Throw https://youtu.be/M-3P59GtRW4 Monument Valley's Level Design https://youtu.be/hetaWVfaLQc Metal Gear Rising's Blade Mode https://youtu.be/YGDzRVwmTgM Metroid Prime's HUD Visual https://youtu.be/0V4o_bDm_II

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