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Crossdresser Detective 3 Demo Ver.0.0.2

The Demo has been updated to Ver.0.0.2!

If you haven't played it yet, you can download the Demo here:

https://www.patreon.com/FTGirl/posts/crossdresser-3-169966887

Supported Languages: Japanese / Simplified Chinese / Traditional Chinese / English / Korean

If you already have Ver.0.0.1, please download the latest Ver.0.0.2 version.

Hello everyone, this is FT Girl!

It's been about a week since the Demo was released.

During this week, I've received a huge amount of feedback from players. Thank you so much for playing and for all of your support!

Of course, quite a few bugs that didn't appear during our own testing were discovered after release, so I've been working on emergency fixes as well.

I've also received quite a lot of feedback saying that the current Demo feels a little short on content.

More content will gradually be added as development continues!

This includes new enemy types, weapons and equipment, outfits, CGs, and story content.

Ver.0.0.2 mainly focuses on the areas that received the most feedback and requests.

However, I don't want to add too many new systems to the Demo right now, since there is still a huge amount of story content, cutscenes, CGs, and other material that needs to be completed for the full game.

Ver.0.0.2 – New Content

Stages 7 & 8

Stages 7 and 8 are now available!

The maps are also gradually becoming larger as the game progresses.

New Knife-Wielding Elite Enemy

A new elite enemy type has been added.

This enemy has a Guard Gauge and cannot simply be assassinated immediately like normal enemies.

You'll need to break through their defense first.

Hint: Try using the newly unlocked grenade!

Restraint Escape System

One of the most requested features was the return of the same-stage restraint escape system from Crossdresser Detective 1 & 2.

This system has now been implemented in Ver.0.0.2!

If the player is captured before their HP reaches zero and fails to escape the grab, they will be taken to a torture room located somewhere within the same stage.

There will usually be obstacles around the torture room that can be used to hide from enemy vision.

Similar to Stage 1, the player must avoid enemies while searching for a lockpick.

The lockpick is generally placed fairly close to the torture room, so you'll usually only need to sneak past around one enemy to reach it.

Once the restraints are removed, the original mission continues with your previous objective progress preserved.

However, if you're captured again, you'll be sent back to the torture room.

Detective Office Environment Update

I've added more details to the hallway around the detective office to give it the atmosphere of a Japanese multi-tenant building filled with adult entertainment businesses.

Chapter 2 will feature many more outdoor environments inspired by Japanese entertainment and red-light districts.

Ver.0.0.2 – Improvements & Adjustments

A number of smaller systems and visual elements have also been improved:

The currently selected weapon is now highlighted in red

Equipped weapons are marked with an “E” in the inventory

Adjustments to the AVG/dialogue interface font

Adjustments to the female elite enemy's attack range

Dropped items now use clearer icons

Coins are now collected automatically

Enemies enter Search Mode when they discover a dead ally

A special icon now appears when an enemy is about to perform a grab

Enemies can now detect crouching players at close range

Dropped items in particular were previously displayed at their realistic physical size.

This made them very difficult to see when the camera was zoomed out, so I've replaced them with clearer item icons.

Enemy AI has also received some improvements.

If an enemy discovers the body of an ally, they will no longer simply ignore it and continue patrolling. Instead, they will enter Search Mode and investigate the surrounding area.

Ver.0.0.2 – Bug Fixes

The following issues have been fixed:

Fixed an animation bug caused by interacting while crouching

Fixed an issue on some PCs where the character would continuously move to the left

Fixed display issues with “New Game” and several other UI elements in the English version

This update was heavily influenced by the feedback I've received from everyone who played the Demo.

Having so many people actually play the game has helped uncover problems and areas for improvement that were difficult to notice during development.

Since this is still a Demo, there are plenty of things that need further adjustment, including content volume, balancing, UI, and enemy AI.

However, rather than endlessly expanding the Demo itself, I'll also be returning my focus to development of the full game—including the main story, cutscenes, CGs, enemies, and new stages.

I'll continue using your feedback as a reference throughout development.

Thank you so much for playing, testing, and sending your feedback!

And thank you, as always, for supporting Crossdresser Detective 3!

Files

Comments

Industrial Jenkem Corp.

Ver.0.0.2 is very good! I noticed a bug with the body discovery, when a body is found, the NPC will sometimes start attacking instead of just being alert (the npc punches the air) The difficulty is nice too, the enemies coming out from doors makes it more tense, its much better. The throwing weapons are very good too, and its great you can find more in the level.

FT Girl Studio

Thank you!! I'm glad Ver.0.0.2 feels better~ ❤️ And thanks for catching that bug! The enemy is supposed to enter Search/Alert state after discovering a body, not start punching the air 😂 I'll check the state transition and fix it! I'm also glad you like the enemies coming through doors! I wanted to make the levels feel less safe and predictable, so enemies can put more pressure on the player instead of always staying in their own little area. And yes~ I added more throwable pickups because I want players to actually USE them instead of thinking “I only have 5, I should save them forever” XD Thanks again for testing the new version so quickly!

Industrial Jenkem Corp.

And some questions: I see you have started drawing some scenes like "Gangster Concrete Execution", when will a scene like this play? Will it be like the last games where losing multiple times results in a "bad end"? Or will these be story scenes instead? Also, I see you want to make it possible for the rescued captives to follow the player out of the level, could the same idea be implemented for the player and enemies? In CD2, the player could be put on a collar/ leash and dragged/carried to the end of the level, this was a really good feature! There aren't many games that do this. (i understand if this is too hard to do)

FT Girl Studio

Yeah, I've actually been thinking about this too! One idea I'm considering is linking enemies more closely to each stage, so enemies in that stage can “know” where the corresponding torture/capture room is and where the player should be taken after being defeated. The carrying/dragging element will definitely appear~ But it'll most likely be handled through cutscenes/animations rather than having the enemy physically navigate through the entire level while carrying Yan. That would be much easier to control and would also let me make the capture sequence more detailed XD As for the Gangster Concrete Execution, that's much later content. It belongs to Chapter 4: Kiryukai (鬼龙会), so it won't appear in the current early stages. I still have a LOT to make before reaching that point—new stages, environments, enemies, CGs, animations, etc... so it'll take quite a while~ 😂 The current Demo is really only showing the early foundation of the game. There's still a lot of content planned for the later chapters!

huuh

很喜欢这个画风,比较想知道什么时候才能玩上正式版呢。以及我尝试了一下第一代跟第二代,有点劝退没能玩下去(第三代太优秀了)。我觉得主角太可爱了~从来没想过小男娘也能这么美味😋

FT Girl Studio

谢谢喜欢~我会尽快做出来~❤ 一代二代的时候我还没有像现在这样团队开发游戏,单纯一人业余时间手搓,所以质量比较差……从三代开始以后都是这样质量开发游戏啦~XD

A Dum Ghost

It's coming along nicely. Small visual issue with ear streaching. Other than that I'm excited to see this finished