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Notes : Chapter 411 of The Fallen World has been written and added to the queue !

Not many people expressed interest in the setting blurb I'd talked about (chapter 117 MFR's notes here on patreon), but some did, so here. For anyone not interested, do feel free to skip it. For those who are, a little treat before the new chapter tomorrow.

Centuries ago, humanity reached for the stars. We colonized, spread, tamed.

Then we fought. But not the wars of the old time. This was a war fought with asteroids, planetkiller missiles and engineered nanoplagues.

We almost died. All of us. Wiped out by our own weapons.

Then came Arcadia. An artificial intelligence that, in our desperation, we empowered. We gave it everything. All of our technology, our libraries, our thoughts and our ideas. We built something we didn't understand.

Thankfully, Arcadia understood us rather well. She saved humanity. Made cures for the plagues. Built arcologies we could live in. Sent ships to rescue the dying remnants of our species on the many worlds we burned.

And on Earth, our birthplace, she built Haven. The last megacity of humanity. The pinnacle of our specie and the monument to our survival. Everything can be yours in there. Food, clean air, medicine. Cybernetic augmentation, travel to the new habitats around the stars.

But there is one rule in Haven. You are under Arcadia's eye. Always. She learned from us, but it turns out she inherited some of our less desirable traits as well. Like the need for control. She will protect us, if we let her control us.

Humanity being what it is, many of us refused. She understood that impulse as well.

So here we live. On edge of Haven, building our own city, our own districts, our own rules.

But it is always there. Towering over us. Calling to us. This shining beacon of glittering technology and luxury. From anywhere humans can still live, you can see the distant thread of its space elevator reaching towards the stars. The greatest, and last megacity of humanity.

Its Gates always open.

///

A short explanation of what drove this setting : I've been wanting to write a Cyberpunk story for a while. My first prototypes used magic extensively, but...there were issues. The first one is that I'm afraid I'm basically over-relying on the 'mix magic and technology' aspect of my stories. The second one is simply that I really want to write a pure sci-fi story, but one that isn't a space opera.

It is using a variation of Earth from my general multiverse, one where things went badly, badly wrong during the early interstellar age. Those who have read The Fallen World know Alexandra had mused the European Federation had seen something like this coming, and this would be the result of the Final Contingency being triggered, and the colonies being engulfed in a war of extermination with Earth.

The story would follow Tiva, a 'troubleshooter', which is a fancy name for a mix between a mercenary, a security consultant and a private investigator. In a city where everyone lives precisely to avoid an all encompassing police state, even a benevolent one, traditional law enforcement is a complicated affair. People like her fills in the gaps.

It's heavily inspired by the Murderbot Diaries and Person of Interest, and I wanted to make a setting with another take on Cyberpunk dystopias. One where living in a corporate hellscape is entirely optional, and where the freedom that Cyberpunk is always about is what caused that hellscape.

Anyway, I hope it was an interesting read. See you tomorrow for chapter 411 !

Comments

Max Ventres

🤔 I since potential. I'm intrigued 🤔

Unwillingmainer

Interesting. Getting some benevolent dictator vibes there and you don't see that too often. Add in someone trying to walk on the edges and it sounds fun. I'm always down for more of your work. Plus, for as much as Arcadia has influenced each of your settings she gets very little scene time, if you don't could Alex as still part of her, so it could be interesting to see more of her in this setting.

Dailyarch

I can feel the potential from that blurb. Hope we get see the full range of human outcomes from the worst corporate dystopias that cause people to accept havens offer, the middle ground imperfect societies that people leave Haven to try and perfect, attempting to prove arcadia wrong. To the genuine alternatives to Haven that have to constantly struggle to not become just like every other failed Human state. Because remember no one starts a community on the promise of a terrible life.

lone in time

I love the setting. I like the idea that Arcadia is totally a super dictator but she is not an "evil" dictator. As well as the idea, that you can choose to live in "haven" or not, but which ever choice you make has problem, freedom vs "haven"

Minitel Embezzlement

If you want to kill the "space opera" bit of the universe, just don't make an allowance for FTL. There's a strong argument to be made that any story using FTL is essentially embracing magic. FTL also makes a great starting point for a true AI singularity, as just being able to exchange data faster than light would completely change the paradigm of computing. See Charles Stross' discontinued Eschaton series. In response to those of us who loved the first two books and asked what happened to the third, he wrote a decent post on how he'd come to the conclusion that, taken to it's logical end, FTL=time travel=insanity.

BramBora

I do find it an interesting setting. I think I actually would like to see it, even if it means less of your current stories. The biggest question would be, why would poor people stay out of the megapolis? While many people value self-determination highly, basic needs would supersede it. Would that means there are almost no destitute humans on earth? Or is there some sort limited availability? Or psyops? Besides that it would a great setting for exploring what would living in a AI lead state mean. How would politics, corruption, governing, work, economy and all that work? (Thoughs: How many people would support AI governance just to get rid of people in that position IRL? )

playwars

Mmmhhh. At first I dismissed this, because all of my settings have FTL in some form or another. To put it simply, I find reality too depressing that we'll never be able to actually explore the stars because of that. But here...maybe. Because Arcadia would definitely expand explosively otherwise, but in that case I'll have to readjust the story to be entire Sol based. Then again, in my main settings, Arcadia is the one who invents hyperspace, so hey. It would make sense they don't have it before she comes into the picture.

playwars

Part of it is a safety net. Since everyone always has the option to just cross the boundary, there is a considerable incentive even for soulless corps to have a kind of safety net, though most of the time it's city districts and their own government that handle that. There isn't really the kind of abject destitution you see in traditional cyberpunk. The people who've hit rock bottom aren't doing great, but they don't have to wonder where to sleep or where their next meal will come from. Another part is cultural and, as you said, psyops. The thing is, no one is really sure what goes on inside Haven. There's rumors that everyone who crosses the door is just incinerated, or wired into a VR pod in a perpetual 'safe dream' state. It's not true (a pillar of the story and its themes is that Arcadia IS benevolent), but you've seen the lies people believe IRL. If people can believe the Earth is flat, then they'll believe the Utopia, however flawed it may be, is out to eat your liver or something. In this case I want to explore that as a reaction to the AI lead state. There'll be very little seen from inside Haven outside of specific sequences, more people's reactions to it, which I think is important to discuss given our society's rapid shift towards an LLM powered surveillance state.

BramBora

While MC doesn’t live in the Haven, and information about it would be limited, you kinda have to have some info about how Haven is for there to be meaningful reactions about it. I also believe Haven/Arcadia would have set some global rules (like banning WMDs), and be enforcing them. Either Haven has massive power projection or it just is only the most visible of Arcadias projects. Can you at least confirm whether this sort of concerns will be part of the story or out of the scope of MC?

playwars

Yes ? I'm perfectly aware of that. Hell even the blurb discusses that (the whole part about clean air and other things Haven offers). Once again yes, and thoroughly unsurprising given that all of my stories have some variation of that (see the Edicts of the God of Fire in TFW or the Infinite Systems Federation and the Imperial Frontier Fleet in The Eternal Seeker Saga). Haven's power projection comes from one thing : space. As hinted by the blurb, Arcadia controls the orbitals and de facto blockades the planet. Oh there's other things here and there but they're more discreet means that most people would never be aware of. The orbital elevator's fortress and the orbital gun platforms ? That's something everyone knows. Well, everyone can know. Most people don't really have the time or interest to delve deep into why corporate airships never come close to the city (not Haven, the city built around it, which is nicknamed the Outskirts) if they can help it or why there's no real defenses in the Outskirts against raiders. And as said in the blurb, it is only one of Arcadia's project since she's building 'habitats around the stars' which is a fancy way of saying 'step one of a dyson swarm'. It is very much part of the story, and a lot of the plot over the series revolves around Haven's interference with the Outskirts and how that is handled. The deal with Arcadia is brought up regularly and how neither side never really fully abided by it.

Minitel Embezzlement

Expanding to the stars without FTL is possible, just not action-story-compatible. sleeper ships, near-light techniques like the bussard ramjet. I imagine even without FTL, Acardia would expand, but that very much depends on "how does a super-intelligent AI think/prioritize". But von Neumann probes or fractional-light sleeper ship dispatches wouldn't necessarily tamper with your story universe's general structure. They'd only be noteworthy as giant projects Arcadia is putting resources into; going with your existential dislike of "FTL is impossible", Arcadia building distant sub-parts/clones/children in other star systems, or colony missions that no one living expects to hear from again might offer an escape valve of sorts, but cannot really expand the available universe.

Minitel Embezzlement

Actually, following up, I'm sharing a quote from the Eschaton, an FTL-capable AI that kinda makes Arcadia look human-limited. :-P “I am the Eschaton. I am not your God. I am descended from you, and exist in your future. Thou shalt not violate causality within my historic light cone. Or else.”

playwars

I am aware. Also bussard ramjets don't work, if I remember well. Someone did the math. I'm not sure Arcadia would expand, actually. At least not beyond a token effort. She'd first seek to make a Matrioshka brain and crack the FTL problem. She could send Centcoms over to other stars to make more megastructures, but that depends on how much she trusts herself without periodic updates and with the lightspeed lag, which would depend heavily on the setting. In this particular case, given how close humanity came to annihilation, and how much she still has to build, I think she'd only focus on Sol for now, with some token exploration efforts with sleeper ships, ready to get a signal and start building up if necessary.

playwars

Time travel is impossible in all of my stories, so it wouldn't matter much.

Sophie

This is very interesting. I would definitely read this if you started posting stories from this setting/series. Especially given current events.