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Hello Everyone!🧡Missed my own deadline.. again.. Took a slightly longer break than planned, well.. here we are:Fixed all bugs i could remember 😊. Finally, started working on the story - still barebones and kinda janky, but.. its someting.Completely changed the old gameplay for a simple wave mode (was too overcomplicating)I had a thought: no mouse just movement, like The Spell Brigade, might actually do it, we'll see how it goes😊

Changelog v.0.12Gameplay Changes

Complete gameplay overhaul:

New wave-based survival mode - defeat all enemy waves to complete the level

Added skill upgrade system

Character parameters rebalance to better fit the new mechanics

New Features & Content

Global Map:

Allows quick navigation between levels and locations

5 new locations:

City

Camp

Bar

Dark Alley

Shop

Progression Systems

New NPC system:

3 unique characters with dialogue

Simple quest chains (talk → unlock → complete → talk again)

"Content" Improvements

Expanded Gallery:

new character arts

Showcase Room:

Displays all character models

Technical Improvements

Optimized enemy AI for wave system (not really)

Fixed collision issues in new environments

Thanks ❤️

LINKS:

Win64 || Win32 || Linux || MacOS Intel-64

Files

Comments

Redanimator

U plan to include ur rubbers in some scenes ?

Bert

I completely whiffed on this post somehow, but I grabbed the file before heading to work. Can't wait to try it out!

Yaoi Lori

Why not, I'll come up with a suitable character who will appear regular and fit within the genre

Redanimator

could be the Tavern owner that likes to be milked and rubbers are the Cups lol

Bert

The new wave based combat is fun but how do you pick stuff up? (I might have missed it in the instructions and I don't know how to view them again) The gold coins move to me but just hover over me. And when I leave the level, I have none. And then the rocks and logs and whatnot don't get picked up either.

Yaoi Lori

I think I've figured out why this is happening to you. I'll have it fixed today :)