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Hello everyone! 😊

I've been quiet for a while : no updates, no signs of "life".. The reason seems simple, but it caused me a ton of pain. Long story short, I didn’t have a backup build of the game - just the one I’ve been working on (yeap, I forgot to make backups, thought I wouldn’t need it… lol). So, I accidentally deleted the wrong folder in the build’s directory, and it had two needed scripts in it.. been trying to rewrite everything to get things work back to normal.

As of today, I think I’ve fixed everything. Maybe.

To save time and reduce bug risks😊, I’ve added "cheats" to unlock all levels and select any dialogue (this is just for this version, might keep it in future builds, who knows(save conflicts)).

Honestly, in the end, there isn’t that much new stuff, lol. Anyway, here’s the changelog:

Changelog:

New levels for each biome

Tweaked character & enemy settings (script-side adjustments)

Added 3 new characters to the "Showcases"

Added 3 story missions

Implemented Cards (unlocked by completing levels & meeting certain conditions)

Fully scripted & implemented Quest Journal logic

Adjusted the global map

Updated the dialogue system’s visuals

Added cheats to unlock all levels

Added cheats to select any story dialogue (choice available in city)

That’s all I can remember for now. If I missed anything, I’ll add it later.

Oh, about the gallery changes (more intuitive art browsing)—I tried, but realized I’d have to rewrite the entire logic, so I’ll save that for the next update.

Thanks!🧡LINKS:

Win64 || Win32

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Comments

Redanimator

no worries , Im here for ur great FoM and Rubbers, keep it up

Bert

Can't wait to try it!