Fur and Fuzz Class (Patreon)
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Hey everyone! Here are some generalized notes from this lesson: IN BLENDERWe first want to decide what will have fur on it. Everything that will NOT have fur can go on its own material that we will name 0 + (material name) example - 0 no fureverything that will have fur we can separate into its own piece. this will be "1 fur" material. from here, we duplicate that object, take it into edit mode, face select mode, select all facesALT + S to scale up our faces along the normals. then I type in a value and hit enterExample - ALT + S .005We give the new object a new material called "2 fur" then we repeat this process for as many layers as we want to have. and each time we make a new one we give it a new material with a number and name. Once we're finished, we can join all our objects into 1 mesh that has material slots that should look something like 0 no fur / 1 fur / 2 fur / 3 fur /4 fur/ 5 fur / 6 furexport your fbx for substance and you .dae or .glb for SL IN SUBSTANCE PAINTER -
bake your mesh
setup your no fur textures and your top layer of fur base texture.export those from substance painter. IN PHOTOSHOP: bring in your base fur texture. duplicate it. on the new layer > filter > noise > add noise > noise 400%make sure it's uniform with monochramatic selected. this will make your noise image. Control + T to bring up the select box and scale the noise image up. hit enter to lock in the new scale. Now go to Select > color rangeset the fuzziness to 200% > by selection > grayscale. Now on your original layer, click the button to add a mask. Now you'll right click that layer and quick export as png and give it a name. example : Fur with noiseIN SECONDLIFE upload your mesh> rez it > right click > edit > textures > blinn phong go to select face. Your 0 face should be your textures that are not furry or fuzzy, apply those. then go backward using the left arrow in the edit window so you're on face 6.Add your "fur with noise" texture. Set the transparency to 90%click the arrow to go back 1 face in your edit window and on face 5 > Add your "fur with noise" texture. Set the transparency to 80%then go back 1 face and do the same thing 70%all the way until you reach face 1. Face 1 you will add your "base fur" texture that we first got out of substance painter. The original texture we brought into photoshop. This one will have no transparency and should be set to "none" on blending mode. and you're done ♥