Energy System
- Option 1 1
- Option 2 1
- Option 3 2
- Option 4 0
Hey guys, long time no see? Finally back from the holidays, and it's time to get back to work and develop the NTR path as I promised.
But before that, I have a question for you. It’s about the activities/action system inside the game, and I’ve thought of three options:
Option 1:Have an energy system for the protagonist, starting at 5 per day, where each action consumes 1 energy. However, as the total stats increase, the protagonist’s maximum energy would also increase beyond 5.
Option 2:Have a timing system with Morning, Afternoon, Evening, Night, and Late Night. After Night, the player would no longer be able to perform actions.
Option 3:Keep it as it is and simply fix the infinite actions when the time reaches 00:00.
Option 4:Another idea — I’ll comment on the post.