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Poll

Energy System

  • Option 1 1
  • Option 2 1
  • Option 3 2
  • Option 4 0
  • 2026-02-18
  • 4 votes
{'title': 'Energy System', 'choices': [{'text': 'Option 1', 'votes': 1}, {'text': 'Option 2', 'votes': 1}, {'text': 'Option 3', 'votes': 2}, {'text': 'Option 4', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2026, 2, 18, 22, 18, 5, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 4}

Content

Hey guys, long time no see? Finally back from the holidays, and it's time to get back to work and develop the NTR path as I promised.

But before that, I have a question for you. It’s about the activities/action system inside the game, and I’ve thought of three options:

Option 1:Have an energy system for the protagonist, starting at 5 per day, where each action consumes 1 energy. However, as the total stats increase, the protagonist’s maximum energy would also increase beyond 5.

Option 2:Have a timing system with Morning, Afternoon, Evening, Night, and Late Night. After Night, the player would no longer be able to perform actions.

Option 3:Keep it as it is and simply fix the infinite actions when the time reaches 00:00.

Option 4:Another idea — I’ll comment on the post.

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