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Hello everyone!

I am incredibly happy to see my first subscribers here on Patreon. Your support and engagement mean the world to me. Thank you for believing in my project and supporting me.

And today, I want to share with you what's planned for the next major version of the modpack — Ultimate RimWorld NSFW Modpack v1.1 "Full Release".

Thanks to you, I am continuing the active development of the modpack! Your support has given the green light to create a whole new series of content packs. They have moved from the idea stage into active work: planning, mod selection, and compatibility testing. Here is what your support is bringing to life:

🧬 Pack "G" (Genetics Expanded)

Go beyond the basics. This pack will introduce a curated selection of new, high-quality genes that add meaningful traits, interesting mechanics, and deeper customization for your xenotypes.

⚙️ Pack "M" (Mechanoid Overhaul)

The mechanoid threat evolves. Expect new mechanoid types with unique behaviors, weapons, and roles on the battlefield. This pack aims to expand late-game challenges and add more variety to mechanoid clusters and raids, making every encounter more tactical and unpredictable.

⚔️ Pack "CE" (Combat Extended - Optimized Integration)

By popular demand. I am undertaking the complex task of creating a maximally compatible version of Combat Extended for 1.6, specifically tailored to work within our massive modpack. The goal is to bring CE's deep ballistic and armor simulation without breaking the balance or stability of the collection. This is a major technical challenge.

🧩 Pack "F" (Factions & Xenotypes)

Populate the RimWorld with new stories. This expansion will add diverse, fully-realized factions with their own unique xenotypes, gear, and lore. From peaceful traders to savage raiders, these new groups will make the world feel more alive, unpredictable, and rich with role-playing opportunities.

⚒️ Pack "REAL" (Immersion & Realism)

Deepen the simulation. A collection of mods focused on immersion, including realistic wall destruction (breachable walls), visible pawn hands, detailed animal behaviors (like sleep schedules), and other tweaks that make the world feel more tangible and responsive to your actions.

🧠 Pack "P" (Psycasts & Psionics)

Unlock the mind's true potential. Expanding upon the Royalty DLC, this pack will integrate new psionic systems, spells (psycasts), and psychic archetypes. Add more depth to your psionic colonists with new skill trees, powerful abilities, and unique drawbacks.

What does this mean for v1.1 "Full Release"?This is more than a simple update. Version 1.1 will be the complete, holistic integration of all these new systems into the existing, stable foundation. My focus remains the same: hand-tested compatibility, performance balance, and a seamless experience. You won't just get a list of mods; you'll get a polished, unified game.

Timeline & Your Role:The work is already in full swing. Thank you for being the engine of this project. I can't provide a precise release date for v1.1 yet—such deep integration requires a tremendous amount of time for testing and fixes. However, your support is the best fuel for development and significantly speeds up the entire process.

Thank you once again for your incredible support. Together, we will make this modpack truly epic.

Best regards,Samson (samson_pro)

#RimWorld #Modding #Modpack #Roadmap #Development #NSFW #RimJobWorld #RJW

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Comments

Drahira

I might be willing to subscribe and really support this but I really wish this was put together as Steam Mod Collections w/ a LL/Lib Loader NSFW component. As it in this install method is not ideal in terms of keep things up to date, a RimSort mod list would round everything out and keep things in order.

samson_pro

Wow, thank you so much for this :) It's incredibly cool to see someone so engaged with the project that they'd build something like this just to test it without disrupting their own game. To clarify: you mean you packaged the modpack into a standalone portable bundle that runs independently of the main game installation, right? That sounds like a fantastic addition, especially for users who want to try the pack without touching their current setup. I really appreciate you sharing this with the community. Once your post gets approved on LoversLab, I'll definitely check it out and would be happy to link to it (with full credit to you, of course) as an alternative installation method if everything works well. If for some reason the post doesn't get approved (you never know with moderation sometimes), feel free to DM me here directly and we can figure something out. Thanks again for your support and creativity — this kind of thing really makes my day.

BreakFire

To make the modpack portable, I created three launcher files: a .bat file for Windows, a .sh file for Linux, and a .desktop file for Linux (which works similar to a Windows shortcut). I edited these files with AI assistance ( Though it still took more than a day to get everything right.). I have verified that the Linux version works correctly, but I have not tested the Windows version. I already knew this approach was possible because I previously made a portable version of RimWorld on a USB drive so I could play it on computers where it was not installed. To make this work specifically with your modpack, I first created a root folder named “RimWorld Modpack.” I extracted the folder called ‘RimWorld Game + Mods’ into that folder and then renamed the extracted folder to “RimWorld.” Next, I ran the launcher file (in my case, the .sh file on Linux; on Windows, you would use the .bat file). When executed, it generated a SaveData folder inside the RimWorld directory. Inside that SaveData folder, I placed the files that would normally go into the “RimWorld by Ludeon Studios” directory. After that, running the .sh or .bat file launches the modpack correctly.

samson_pro

Huge thanks for the detailed explanation! Reating a portable environment that isolates the game from the system really solves the problem for those who don't want to touch their main installation. And the fact that you adapted this specifically for my modpack is beyond praise. Thanks again for your contribution.