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Another animation test! Further exploring some of the "2D cutout in 3D space" stuff I did with the wobbly ball arms. But rather than using 3D to animate a flat picture to put back in a 2D scene, this time it's a fully 3D scene, made of 2D bits.

I've tried to word that several times without just saying 2D 3D 2D 3D and it's sounding a lot more convoluted than it actually is.

Here is a 3D scene, with a flower, made out of flat pictures and 2D loops! Then I swapped the pictures to make different flowers.

This definitely couldn't camouflage in a 2D film the way the wobbly ball arms could (not that that's an issue), but to fully test the rigour of pictures told to always face the camera, I was going to have to move the camera around.

The secretly-flat objects cast some weird unpredictable shadows, which I could have turned off. But, they reminded me of traditional paper-cut-out animation, where layers are suspended apart on planes of glass, which ALSO casts a bunch of weird unpredictable shadows through the scene. And I thought that was cute so I left them in! Ok goodbye

Comments

BigOldFlaps

Ps1 Croc vibes. I love it xx

Alex Ezorsky

This is really cool! Thanks for showing your behind the scenes! I especially appreciate your showing the program (blender) use! My biggest mystery now is how you make music :)

John Bonnin

Yours is by far the most interesting patreon I am subscribed too. You put in so much work for us. Thank you!

Zephyr Madera

For some reason I can definitely see a lot of potential for the use of these techniques in the backgrounds of these animations like a rolling sea of waves of grass. The compound movement of the sections on the stem sections of the flowers were a nice touch. I wonder if a Strandbeest like model of animation can be created using this technique...

Costas Lambrou

no matter what, always creating fresh new takes on animated experiments when you work. Amazing

David Earl

Fantastic work as always. Never disappoints. :)

Baker Tony

This looks a like a lot more practical application of the 3D software than when using it the other way around. Watching you painstakingly animate the 3D model based on the 2D animation seemed like a lot of effort for little payoff...

Sakura Magika

love the "mixed media" experiments