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Finally I can show you the extremely intricate and VERY cool monster sprite Atlas did for Akello.  Like I've shown in the development steps, we were very interested in showing Akello with a mix of textures and viscosities to highlight the flexibility and usefulness of his form.  Atlas pursued this deep green with highlights as a base and I loved it so much I ended up retheming a lot of the game's UI to match it as I thought it made a stronger palette than what I came up with.

Without face

and with face.

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Previews only

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