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Today we will take a look at Atlas' most current project: the game's splash screen.  So what TCM needs at this point is a polished key visual that can sit as a background to the main menu of the game and then also as kind of a high fidelity artwork i can use as a backsplash or like "boxart" type visual.

So first, the splash screen needed to contain all three ROs + their monster forms.  I also needed the artwork to feel dynamic and more detailed than their original sprite forms.  Composition was a big tackle and atlas came back early with these sketches.

You can see right away that Atlas was pretty big on keeping the Moon element in the logo as a prominent feature of the splash screen.  While these rough gestures might be a LITTLE hard to parse through, I INSTANTLY loved the bottom left one on the second image.  I felt like it captured a lot of the character vibes and had a really interesting line of action.  Which, sketched out, gives us something like this.

And then lots of adjustments from here.

Files

Previews only

Comments

banditpants

Movie poster vibes... impeccable...

Studio Peaches

I am TRULY blessed that not only does atlas have an amazing eye for detail but they know these characters backwards and forwards. Wait till you see the progress shots on this!