A Peak At Progress #7 (Patreon)
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Yo yo, I've been a busy beaver working on art and even doing a bit of coding.
Most of last weeks work went towards putting together the new infestation event. A test of all the sprites I've made can be seen in the first GIF. The parasite's current name is the Milliball, since you first encounter it as the "Weird Ball" item.
I am still working on the gameplay aspect. My current plan is to present you the choice of either pushing it in, or attempting to pull it out. If you go for the pullout, you'll have to avoid overstimulating yourself, otherwise you'll lose your grip and it will slither in.
Additionally, I've drawn up my ideas for the UI including some cute little icons for You, Them, and Your Inventory:
I've also drawn out sprites for the various locations a parasite can reside. I am still deciding how to handle testicular parasites. My current idea is to make usage of the bugle shader. But, I am also open to the idea of making internal shots.
That basically covers everything I've gotten done last week. Meanwhile, my plan for this week is finishing up the new minigame and adding the new information screens to the inventory menu.
If you have any thoughts on last week's progress, feel free to share in the comments section.
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