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》FeralIsland_v0.16.310.stable build release! 

You can download it instantly with the FERAL Supporter reward tier: Link

》Patchnotes:

Features:

Added Multi-Toy placement.

Added an Undo & Redo button for Multi-Toy placement.

Added a new gallery toy: The Grabby Hand. The grabby hand triggers a constant wobble when applied to a wobble spot. A ghost hand appears when the grabby hand is used on a wobble spot.

The bedroom scene in the gallery is now roomier. There is also a little Easter egg to discover.

FeralPainter: Improved penis UV-seams.

FeralPainter: The Line tool now correctly changes color when the color picker is used.

FeralPainter: Erase is no longer simply painting over with a white color but actually erasing to an earlier texture state.

FeralPainter: Added a "Select File" dialog. This is letting you select custom textures.

FeralPainter: You can now correctly use the Horn slots in painting mode.

FeralPainter: Pressing the Save button now creates incremental file names. You can no longer override existing texture files. Each time you press save a new file is created.

FeralPainter: Added a new blank white default Felkin texture. Selectable Darius and Puffin textures have been added to the "CustomTextures" folder.

Added a new alternative PoV camera spot to the "Just the tip" scenario. You can now immerse yourself by lying underneath a female while she is playing with her favorite toy.

Hip & Hand UI Buttons are now invisible when using the default PoV in the gallery. They are not needed because in PoV mode the UI automatically snaps to the hand. When either Hand or Hip UI snap is enabled, the default PoV mode button is disable too.

 

Changes:

On HTC Vive: Adjustments have been made for the camera to be less reactive. You now need to press the trackpad to move and strafe in the turntable view.

Gallery-UI: Fixed an issue with the toy bar overlapping fluid and arousal control elements.

Adjusted immersive player scaling in the gallery. When you switch into a creatures PoV the camera scale changes.

Adjusted UI scale based on the PoV in the character selection menu. Slight UI tweaks.

Grabby hand cannot be used on most orifices anymore. (There will be other animations for that in the future.)

Toy selection now stays on while multi-toy selecting.

Updated the fluid simulation system to the latest version. Slight tweaks to fluid physics & Fluids have more mass.

Removed unneeded code from the FeralPainter which should boost performance slightly.

 

Bugfixes:

Fixed an issue with the day/night slider bugging out in the gallery.

Fixed an issue with undo/redo not being visible when the ghost hand is selected.

Fixed a critical bug with camera rotation when PoV Cameras changed in VR-mode

Fixed an issue with the player scale in VR.

Fixed an issue with the UI disappearing when toggling PoV Cameras in VR-Mode.

Fixed a bug that caused the wrong toy to be selected.

Fixed multiple issues with automated UI navigation.

Fixed an issue with a raptor snout sticking through the UI loading screen.

Fixed an issue with low fluid sim performance.

Fixed an issue with render cameras causing huge performance issues on certain GPUs.

Fixed an issue with the grabby toy not switching back to the default materials when deselecting.

Fixed an issue with grabby hands missing a scaling script.

Fixed an issue with grabby toy particles.

Fixed an issue with automated buttos.

Fixed an issue with frosted glass UI effects.

Fixed an issue with slider auto-navigation.

Fixed an issue with Horns and genitals not being paintable.

Fixed an issue with incorrect button ray-casting.

Fixed an issue with UV-View refreshing when the raptor was selected in the FeralPainter.

Fixed an issue with invisible genitals when the raptor was selected in the FeralPainter.

Fixed an issue with incremental file names.

Fixed an issue with toys being applied to wobble spots. Now only the grabby hand triggers the wobble effect.

Fixed an issue with fluids not colliding with the ground.

Fixed a critical Unity bug (this was fixed on the Unity side).

Fixed an issue with slope limits on character controllers.

Fixed an issue with baked lighting in "the hunt" sandbox.

Fixed an issue with materials not being double-sided.

Fixed two critical shader errors.

》FAQ - VR setup & general recommendation 《》FAQ - Game controls《》Project Roadmap - trello《

》NEXT STABLE BUILD WILL COME MARCH 2026

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