Home Creators Posts Import Register Favorites Logout

Downloads

Content

THE TIME IS NEARAFTER SO MUCH TIME I CAN'T EVENIf this release goes well and not many bugs are flagged, I aim to release this new update publicly! Until then, it's all hands on deck, as we have to catch as much as possible before it's ready!

The video is also very close to finished, and will probably release right after the public 0.6 update Changes

Finally removed everything related to viruses, like the two remaining nodes and all the code

Re-allowed older sims (pre 0.6a15) to be loaded (but won't load perfectly, and no species data will be preserved)

If paused or in menu, real-time autosave will be delayed by a minute

Default pellet on death removed from user settings (wasn't useful) now is 1

Add Shade settings moved to scenario settings and removed from user settings

Updated expanded brain panel and polished it

Updated tooltips for a few settings (mainly limit, cap, minimum) so it's clearer which takes priority

Fixes

Fix to species count logging function

Fix to pheromones showing up even at 0 strength

Fixed Internals preview tooltips in Biology Panel for different screen sizes

Fixed issue with zone sizing (absolute sizing) when changing sim size

Fixed issue with updating bibite brain that had connections to removed neurons

Fix to the brain updater to guarantee preserved constant replacement

Fix to a few UI scaling settings

Fix to virgin bibite spawner logic

Fixed Bug where bibites could die multiple times (and spawn more meat)

Fixed older recorded Species not having their brain correctly updated

Whole lot of typos corrected

Files

Comments

No comments found for this post.