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Content

This is the first alpha on the road to the Steam release, with minimal inclusions. I wanted to fix all the remaining bugs and give you a first taste of the editor and how it'll work!

Gene editor

You can now open any bibite template, modify its genes, description, or name, and save it back as a new template or over an existing one

The idea is that you're gonna be able to also edit the brain at some point

Changes

Added min fps settings (game will lower the time speed from user target if fps fall bellow target and keep controlling it as fps changes (like speed it back up to user target if fps improves)

Added experimental background (disabled by default)

Fixes

Fix to lineage pruning bug that messed up the tree

Fixed issue not allowing bibites to take bites out of very small pellets

Fixed negative armor WAG lowering bibite growth costs

Fixed wombWAG of 0 creating corrupt bibites

Fixed colorpicker settings layering issue

Fixed camera movement not working when paused

Fixed bug with matter conversion rates not updating alive bibite's efficiencies

Test adding a fallback shader for the internals preview shader for Linux and Mac users

Fixed sensing issues when close to very large pellets/objects

Fixed some errors on scene change

Files

Comments

Ryan Das

How do you open a template in the editor? I can only modify a default Bibite.