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Content

We jumped a version because of steam demo builds

Changes

Achievements Added (many placeholders, non-challenge achievements won't trigger, sorry)

Achievements pop-up

Added new scalar setting for bite throw force

Fixes

Fixed some mutations not taking place correctly

Fixed render layering issue with bibites and pellets

Fixed NaNs in stomach pellets calculation

Small fixes to challenge editor

Fix to node tooltips

Fix to NaN from SoftLatch function

Fixed a few rendering issues

Comments

Ben Gibson

is it multi-thread yet?

leocaussan

It started for some limited parts of the code! But it's going to be all steam ahead toward BIOME (multi-threaded by default) right after the steam launch