Home Creators Posts Import Register Favorites Logout

Downloads

Content

Pppstt... please don't share this with others, but there's a few secret additions in this release.

But first, the boring stuff:

Improvements to the workshop

Improved the collision equations (for damages) to be more realistic and based on the transferred impulse (big bibites won't be as sensitive to small bibites ramming into them)

Fix to lineage tree nodes placement (so parent is always above children

Not possible to open lineage panel anymore if there's no data to show (used to be possible but throw error and bug)

Void avoidance logic fixed so it always stay in the existing zone, and won't privilege an outside small zone

Fixed Custom Bibite Sprite Renderer (and exporter)

Added buttons to export Sprite in the Bibite Library

Big stability improvements to the workshop

Ability to share bibites and scenarios to the workshop from their respective panels

Moved to full URP Render Stack

Added Settings to prevent specific pheromones productions

Lotsa bugs fixed

tentative fix on one-time-spawn issues ?

Changing settings, unofficial release:

Settings can be animated!This is a preview release, so there's no UI so far to create cycle and changes over time, but it's possible to create your own variations in the settings file!And with the addition of the workshop, that means you can already start working on interesting scenarios and share them with the community!You only have to add something like this in the settings.bb8settings file of any scenario or save:Can't wait to see what this will enable! Again, to enable the alphas on Steam:

Right click on the game in your library menu

Select “Properties”

Go to Betas

Enter in the code “leoisawesome”

Opt-in to alpha testing and make sure Alpha branch is selected in drop down

Files

Comments

No comments found for this post.