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Hey! You can now create your own realms, define their rules, and exchange Bibites between separate simulations!

Want a carefully controlled evolutionary experiment? Or absolute chaos with your friends? Your realm, your problem!We also expanded access to all Patreons, so we can test this more thoroughly! So have fun!

Custom Realms

Define starting settings, allowed ranges, and player permissions.

Exchange Bibites with other players in the same realm.

Keep your simulations through cloud saves, with an export option.

Adjust scenarios before starting or continuing, within the realm's rules.

Anyone with a game account can join public realms. Creating realms requires a linked, active Patreon membership at Pellet tier or above, with different allocations per tier

The Realms Website!

Browse realms, inspect their rules and statistics, link your Patreon account, and create or manage your own realms!

The Browse Realms button in-game takes you there.

Other Changes and Fixes

Added a Network settings tab with account information and a Disconnect button.

Added custom realm connection status, player counts, and Bibite transfer statistics.

Replaced technical identifiers with readable names.

Added scenario modifiers before starting official realms.

Adjusted the void shade defaults in Wilds and Chaos.

Fixed damaged simulation metadata preventing the menu from loading.

Fixed settings animations bypassing locked realm settings.

Have fun building your ecosystems together, and let us know what breaks! <3Sadly we're having issues with the Unity build features and platform in general that prevented us from building on MAC for at least a week. We'll update you and this post when mac build is available

For acess on STEAM: The new password for the alpha branch iswownetworking

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