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Finally the first "real" alpha version of the virus update !

Compared to the alpha 0 we have a lot to cover, so let's get started (This includes many non-virus-related features and fixes) :-Added Bibite Immune Systems!

-Added WAGG (Weighted Apportionment Genetic Groups) genes: 

*Virus Production:

CellsInfection 

SkinVirionProduction

AirVirionProduction

*Virus Impact:

Health Damage

Energy Drainage 

Immunity suppression 

-Button to infect non-infected bibites (with a cool effect eheh)

-Added settings in the menu:

Toggle Virus option

Virus Spawn rate

Additional base immune activation gene

Added a tab for energy balance

neuron Birth energy cost

synapse birth energy cost

pheromone production energy cost

Surprise when playing with colors in the main menu ;)

-Far more info in the virus panel

-Option to toggle full-screen mode (settings panel during simulation run) 

-Fixed overflow out of screen of the brain panel when a lot of connections are present

-Hovered synapses are now is drawn on top, allowing to always see the connection strength

Comments

Camilo Torres

Hello, i want to learn about this topics, i want to create something similar, do you have plans to release source code? If not, can you please provide me some good resources i can read in order to learn this algorithms? Keep up the good work!

leocaussan

For sure 😊! I would love to open source the project once I'm well settled in! In the meantime I could still share the code with Patrons, contact me on discord and we can discuss this out and maybe I can get you started with good resources 😊