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Hey Everyone! From now on, only bug fixes and minor reworks. I'm still trying my best to understand and fix the crashes that some have been experiencing which seems to happen after leaving the simulation running for a long time. I've made another attempt here but it probably won't be the last. 

Improvements:

Remodeled pop-ups and dialogs

Added warning when trying to import a dying bibite

Loading a bibite file from an earlier version now works but  a warning pops-up

Removed superfluous data from bibite save files (transform data, unused vector dimensions, etc.)

Added superfluous data to bibite save files (node name, type, and index)

Added conversion system from old files

Dismissing (Cancel action) a dialog will dismiss all pop-ups from the same source

Reworked meat spawning after a bibite's death

Bug Fixes :

Fixed immortal zombie bibite being created when importing a dying bibite 

Fixed bug of Virus Panel not loading

Fixed Air Virions staying after using the "Cure All" buttons

Added meat pellet energy density setting (existed but wasn't displaying)

Fixed viruses always being dark (or other pretty deep shades)

Another attempt at fixing FixedJoint2D crashes

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