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Hey, the procedural sprites are finally here! They should be available in-game and available for you to experiment and play around with. This also incorporates the modability portion, allowing you to create your own procedural sprites that will show up in-game. Again, here's the link, I look forward to testing this feature out whit you all!https://the-bibites.fandom.com/wiki/Moding_Procedural_SpritesI also added and fixed a few different things, which will be enumerated below:Significant change:

In-game Procedural Sprites

Procedural Eggs and Pellets!

Allowed multiple choices for procedural size selection

Implemented realistic linear drag

Fixed grabbing crash (I think) by finally moving to Unity 3.16f1

Added a setting for pellet merge (when two pellets collide, they merge) under Pellet Colision

Minor Changes/Fixes:

Fixed egg size inconsistencies

Fixed muscle strength not scaling appropriately with size

Fixed settings bug in menu when saving/loading

Under-the-hood improvements to events handling

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