Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hey everyone! A very sizable update that will bring a lot of joy to a lot of people. I managed to fix a lot of bugs that had a significant impact on performances. The resulting increase in performances is going to be very noticeable! I also worked a lot on the UI and some usability features. With this done, I'm going to be fully free to focus on 0.6.0 starting now!

Performances

Very significant improvement to performances

Removed auto-reload after autosave, lead to its own problems

Fixed all (I hope) memory leaks

Updated Bibite Vision to spread computing load

Updated Pheromones to spread computing load

Added a user setting to reduce pheromone quantity

Ease-Of-Use

Added all hotkeys to UserSetting Panel (can't be changed yet)

Z => select random zone (Editor opening can be disabled in parameters)

Page-up / Page-down => change camera scroll speed

+/- => zoom in/out camera

LCtrl + [any selection hotkey] => automatically recalls selection when target dies

Changed maturity display in Biology Panel to reflect size and Growth instead

Clicking on bibite button when panel is already open closed the panel

Added status bar visibility to Visibility panel instead of "J" Key Binding

Added hover indicators to the internals section of the biology panel

Added information on pellet size that doesn't need a bite (when filter-feeding)

Added "Reset Warnings" to settings panel

Changes

Saves and scenarios now automatically include user-saved bibites

They will be automatically added to your bibites folder if missing

Bibites can no longer split pellets that have a bigger radius than their mouth

Added Actions to the bottom-left tools (Kill Half Of The Population and Remove Half Of Pellets)

Added Bibite Template Settings to in-game settings panel

Added option to disable herding behavior

Added bibite limit to in-game settings

Some UI improvements (icons)

Pellets held by other bibites are no longer invisible (pellets you hold still are)

Added tooltips to time-speed buttons

Updated FPS measurements to be more responsive

Updated application icon

Removed auto-reload feature, as it should be needed anymore

Fixes

Fixed ScenarioSaver freezing the game on cancel

Fixed status bar no longer rendering on new UI System

Fixed grab flicker for herbivores

Fixed camera no longer following target when editing fields

Fixed camera zooming when the mouse was outside of the app screen

Fixed Memory leak from skin materials not being properly destroyed

Fixed mature-at-birth bibites not being able to lay eggs

Fixed pellet placer button not responding to first click

Spacebar will no longer trigger interaction events with last used UI element

Fixed timescale not being rescaled after loading game

Fixed Memory leak from pheromones spot not being destroyed correctly in some cases

Fixed bug with zones at 0.0 radius malfunctioning

Fixed saving bibite as template bug blocking the screen

Capped vision closeness senses between 0 and 1

Fixed selecting eggs resetting panels

Fixed Memory leak from egg skin

Fixed meat pellet collider size

Fixed egg selection issue

Fixed Saves still being deleted after canceling warning popup

A corrupt bibite file no longer prevents loading other bibites files

Fixed Autosave bug impacting performances even after save completion

Fixed first settings edition linked to dropdowns not registering properly

Fixed typos in UI and default scenarios

Fix to save status display during Saving/Loading

Fixed some patreons sprites being a little blurry

Fixed field of view bug for patreon sim

Fixed Synapses becoming invisible at too-high strength issue

Files

Comments

ScolioScraps

So is the project done? Sorry everyone I unfortunately just got introduced to the Bibites

BreadedTuna2973

How do we access the alpha project files?