The Bibites 0.6 Alpha 2: BETTER SPECIES (Patreon)
Downloads
Content
Far stabler and so many nice little features, what's not to love?
I also included a savefile of a simulation I've been running for a little more than 100h, in order to show off what a larger lineage history might look like without having to wait! That history is also pretty interesting in itself if you take the time to investigate it.
Additions
Two Species Panels! Stats and Genes!
Added Species Genes Panel, displaying value, difference from parent, and contribution to speciation
Ability to save a species
Take notes on each of your species (they'll be saved)
Added Species Genetic Span as a setting
Ability to navigate to parent species
Added Responsive tabs for the species panels, will expend their use if they work as expected
Species track generation at creation
Added highlighting to selected species
Changes
Only displaying top species in information panel
Adjusted pruning criteria
Genetic distance is now based on gene span (max value)
Removed limitations on removing first zone of sim
When a template/saved bibite cause a problem, it's now identified
Non-linear scaling of total biomass (species graph width)
Small things
When saving a bibite, name will default to species
Resized Ancestral panel header
Fixes
Fixed sizing issue with lineage panel
Fixed possibility of duplicate species name
Fixed species positioning bug in pruning
Fixed Lineage panel species preview positioning
Fixed Pruning function so it's perfect (I hope ahah)
Fixed ScenarioSaver scaling
Reduced size of bibite template serialization
Spread pherosensing computing load
Fixed loading not properly pausing the game
Typos
Stuff that's coming at some point (possibly next alpha)
Speciation also considering brains
Viewing Brains of species
Have more info about how an individual differs from its species (using something similar to the species genes panel)
See genes distribution of individuals inside a species? Maybe
More Graphs and statistics!