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Eggs Rework:

Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once!

One new sense: nEggsStored

One new output: EggProduction

Eggs organ info is available in the biology panel

Stored Eggs are dropped on death

Added default constant connection to Want2Lay

+1 unannounced surprise

Panels Improvements:

Added Body Info details in biology panel

New Stats Panel! With Real Stats!

Bibite gene panel updated

Link to a bibite's parents in Stats Panel

Added number of active species to the information panel

Added number of recorded species to Lineage Panel

Added Species span settings to lineage panel

Added Brain preview for Species

QoL improvements:

Now shows the Field of view of selected bibite (can be disabled in visibility options)

Can display the focus weights of visible targets of selected bibite (in visibility options)

[DELETE] Key now kill selected bibite/egg

[INSERT] Key now forces the selected bibite to lay an egg (no energy used)

Ctrl key now functions for selecting members of species or tags as well

Added saving brain placement on species

Added Arrows to reorder zones Settings

Pressing [Shift] while dragging brain nodes snaps them to predetermined positions

Other Improvements:

Increased vision performance (a little) by skipping entities that are not used in the brain

Added Species Span Factor Setting that makes the species span increase when there are more active species

Added brain to speciation calculations

Added an option to highlight differences from parent species

Added species ID

Moved to more efficient structures for saving/loading species records and lineage data

Fixes:

Fixes to the lineage mesh rendering

Fixed pheromones bug that caused them to not dissipate properly at higher time speeds and accumulate

Fixed a bug that froze the game on pausing from a higher timescale

Files

Comments

Shannon Smith

This update is shaping up to be really amazing, keep it up! I was wondering, have you considered including an ability for bibites to recognise their own species? This may help them avoid accidentally killing each other (especially for carnivores).

Logic Builder

I think that them being able to recognize their species color is a nicer system. This allows for potentially imposter bibites, and some more interesting interactions. I also think that the vision system will be reworked to make this easier. Good suggestion though, I hate my carnivores eating eachother.