The Bibites 0.6 Alpha 5: Eggs of Quality (Patreon)
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Content
Eggs Rework:
Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once!
One new sense: nEggsStored
One new output: EggProduction
Eggs organ info is available in the biology panel
Stored Eggs are dropped on death
Added default constant connection to Want2Lay
+1 unannounced surprise
Panels Improvements:
Added Body Info details in biology panel
New Stats Panel! With Real Stats!
Bibite gene panel updated
Link to a bibite's parents in Stats Panel
Added number of active species to the information panel
Added number of recorded species to Lineage Panel
Added Species span settings to lineage panel
Added Brain preview for Species
QoL improvements:
Now shows the Field of view of selected bibite (can be disabled in visibility options)
Can display the focus weights of visible targets of selected bibite (in visibility options)
[DELETE] Key now kill selected bibite/egg
[INSERT] Key now forces the selected bibite to lay an egg (no energy used)
Ctrl key now functions for selecting members of species or tags as well
Added saving brain placement on species
Added Arrows to reorder zones Settings
Pressing [Shift] while dragging brain nodes snaps them to predetermined positions
Other Improvements:
Increased vision performance (a little) by skipping entities that are not used in the brain
Added Species Span Factor Setting that makes the species span increase when there are more active species
Added brain to speciation calculations
Added an option to highlight differences from parent species
Added species ID
Moved to more efficient structures for saving/loading species records and lineage data
Fixes:
Fixes to the lineage mesh rendering
Fixed pheromones bug that caused them to not dissipate properly at higher time speeds and accumulate
Fixed a bug that froze the game on pausing from a higher timescale