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This is a basic snow shader. Ofc it can be a lot better with OSL noises and tweaking uvs per object plus with RandomWalk sss which is implemented in octane 2020. Tried to make it procedural so with minor tweaks it can fit to ur objects. It works only with 2019 and above cause i wanted to utilize the displacement mixer.
Keep in mind u need to raise ur diffuse and specular depth in order to get the light passing through. As usual if any questions, let me know in the comments below.

My xmas gift to all my patrons. Happy 2020 with health and all :)

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Babas

I was expecting a beach send from Greece, not a snow. Happy Holidays from Canada

Renaud

Hi, can you share the process for doing this shader ? I want to try te replicate it in Redshift ;)

motionpunk

Hey man where did u dig that haha! Yea upcoming xmas we ll do some quick ice shading!