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Heya,

This is a sneak peak from our latest course. Its a small intro to rigid bodies and how to solve complex shapes in order to apply dynamics to many objects without issues. As usual feel free to ask anything in the comments below.

Have a great weekend!

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Comments

Juha

Superb tutorial! Thank you. BTW, how did you get those viewport filters into viewport HUD with names such as GRID and NULL. When I drag from Viewport filter list, I got Perspective.Grid and rename won't work. Thanks and have a great weekend!

Paul M

I really appreciate this tips. Thank you!

Dark Arps

you blew my mind here Thanos!

Basem

If you use the proxy objects as an instance to do the dynamic simulation then replacing them with main objects maybe you will get the same results, is that right ?

motionpunk

Direct the proxies instead of another object? Not sure if that would work here well. Would be better to use shitty decimated model and keep using "another object"

Basem

Like what you did in Fruitless shot04, you make the whole dynamic simulation via low poly object after that you replace it with the main objects

Jesus Suarez

This one was insanenely useful. So simple and yet so powerful

Dmitry

Wow, cool tips!